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Nightmare Challengers

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Devlog

  • Update #005 Adjustment
    February 07, 2025 by Shiza Midori (獅座 翠)
    1
    Thanks for everyone who tried the demo. After collecting feedback, I'm gonna make some adjustments of 1) Capitaylor's landing stun: Many test players thought it's a bit long. 2) Warning notices of bos... Continue reading
  • Update #004 Enemies of Stage 2 are in development
    January 28, 2025 by Shiza Midori (獅座 翠)
    Continue reading
  • Update #003 Demo released
    January 25, 2025 by Shiza Midori (獅座 翠)
    1st Playable demo has been released which contains tutorial & stage 1. Players may realize the mechanics & the game features through the tutorial. I'm here waiting for your feedbacks... Continue reading
  • Update #002 New enemy pattern, main feature related VFX, pause menu
    January 14, 2025 by Shiza Midori (獅座 翠)#ゲーム制作, #gamedev, #ドット絵, #Pixelart, #IndieGameDev
    Update 250108: This update was from few days before the last exhibition, just showing a jump behavior was added before as a record. Update 250114: Added VFX to show grabbing object. Enhanced pause men... Continue reading
  • Update #001 Stage 1 showcase & Exhibition info
    January 10, 2025 by Shiza Midori (獅座 翠)#ゲーム制作, #gamedev, #IndieGameDev, #NightmareChallengers, #PixelArt, #ドット絵
    'Nightmare Challengers' is gonna be exhibited at 'DukDuk' this Saturday. Venue: Y7, 2/F, Tung Po, Tsat Po Street, San Po Kong, Hong Kong Duration: 12 - 7PM I've prepared postcards, but delivery seems... Continue reading
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